#include "common/Object.hh"


Object::Object()
    :   _weight(1.f)
{
}

Object::~Object()
{

}

float Object::getWeight()
{
  return _weight;
}

//Model3D Object::getModel()
//{
//  return _model;
//}
//
//Model3D Object::getModelGround()
//{
//  return _modelGround;
//}

//Texture Object::getTexture()
//{
//  return _texture;
//}

//Material Object::getMaterial()
//{
//  return _material;
//}
//
//Coords Object::getPosition()
//{
//  return _position;
//}

float Object::getLength()
{
  return _length;
}

float Object::getHeight()
{
  return _height;
}

float Object::getDepth()
{
  return _depth;
}
